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Featured Venue

Evening Star Hotel, Surry Hills, NSW

The Evening Star Hotel in Surry Hills is conveniently located near Central station and several bus stops. It has great meals and spectacular deals! Pop in for a beer and join us for a delicious meal from our diner, then enjoy a relaxed game of poker........ Perfect combination!

Evening Star Hotel runs the following events:

Tuesday Night Poker 7:30pm - QueenSix

Location: 360 Elizabeth St, Surry Hills, NSW, Australia

Full Venue Details


QueenSix Poker Rules & Ettiquite


All members of QueenSix Poker are required to abide by the following rules and regulations at all QueenSix poker events. By taking a seat in a QueenSix Tournament, members are accepting QueenSix Hosts to be the final authority on all matters relating to that game.

Section 1 – Proper Behaviour

CONDUCT CODE

QueenSix Hosts will attempt to maintain a pleasant environment for all our members and employees, but is not responsible for the conduct of any player. QueenSix has established a code of conduct, and reserves the right to impose penalties or eject players who violate this code, at the discretion of the QueenSix Tournament Host. The following are not permitted:

  1. Collusion with another player or any other form of cheating.
  2. Verbally or physically threatening any other player or employee.
  3. Using profanity or obscene language.
  4. Creating a disturbance by arguing, shouting, or making excessive noise.
  5. Throwing, tearing, bending, or crumpling cards.
  6. Destroying or defacing property.
  7. Using an illegal substance.
  8. Carrying a weapon.

POKER ETIQUETTE

The following actions are improper at a QueenSix game, and grounds for warning, suspending, or barring a violator:

  1. Deliberately acting out of turn.
  2. Deliberately splashing chips into the pot.
  3. Agreeing to check a hand out when a third player is all-in.
  4. Reading a hand for another player at the showdown before it has been placed face up on the table.
  5. Revealing the contents of a live or folded hand in a pot before the betting is complete. Do not divulge the contents of a hand during a deal even to someone not in the pot; this removes the possibility of the information being transmitted to an active player.
  6. Needlessly stalling the action of a game.
  7. Deliberately discarding hands away from the muck. Cards should be released in a low line of flight, at a moderate rate of speed (not at the dealer's hands or chip-rack).
  8. Stacking chips in a manner that interferes with dealing or viewing cards.
  9. Making statements or taking action that may unfairly influence the course of play, whether or not the offender is involved in the pot.
  10. Using a mobile phone at the table.
  11. Searching through the muck or turning over another person’s cards, whether live or not.
  12. A dealer, or any other, looking at the cards about to be dealt, prior to dealing them (sometimes occurs after the flop or on the turn while awaiting a player betting decision), regardless of whether the dealer is still in the hand. This information could be used to collude by the use of body language, and is considered as serious whether or not collusion occurs. No person may know what cards are going to be dealt until they are dealt.
  13. Touching another players cards, unless in the act of dealing.
  14. Players must keep their cards in full view. This means above table-level and not past the edge of the table. The cards should not be covered by the hands in a manner to completely conceal them.
  15. Any player is entitled to a clear view of an opponent’s chips. Higher denomination chips should be most easily visible.
  16. After a deal ends, dealers are asked to not show what card would have been dealt.
  17. A player is expected to pay attention to the game and not hold up play. Activity that interferes with this, such as reading at the table, is discouraged. Players are entitled to request action from the Tournament Host if such behaviour is occurring, it is at the Tournament Host’s discretion to ask the offending player to cease the disruptive activity.
  18. Speaking a foreign language during a hand is not allowed.
  19. Any player may request the Tournament Host to call “time” on any other player after a reasonable amount of time to act has elapsed.

Section 2 – House Policies

DECISION-MAKING

  1. QueenSix Tournament Hosts reserve the right to make decisions in the spirit of fairness, even if a strict interpretation of the rules may indicate a different ruling. Decisions of the QueenSix Tournament Hosts are final.
  2. The proper time to highlight an error or irregularity is when it occurs or is first noticed. Delays may affect the ruling.
  3. If an incorrect rule interpretation or decision by a QueenSix Host is made in good faith, QueenSix has no liability.
  4. A ruling may be made regarding a pot if it has been requested before the next deal starts (or before the game either ends or changes to another table). Otherwise, the result of a deal must stand. The first riffle of the shuffle marks the start for a deal.
  5. If a pot has been incorrectly awarded and mingled with chips that were not in the pot, and the time limit for a ruling request given in the previous rule has been observed, QueenSix Tournament Hosts may determine how much was in the pot by reconstructing the betting, and then transfer that amount to the proper player.
  6. To keep the action moving, it is possible that a game may be asked to continue even though a decision is delayed for a short period. In such circumstances, a pot or portion thereof may be impounded by the house while the decision is pending.
  7. The same action may have a different meaning, depending on the intent of the offender, so the possible intent of an offender will be taken into consideration. Some factors here are the person’s amount of poker experience and past record.

PROCEDURES

  1. QueenSix Tournament Hosts will decide when to start or close any sit and go or tournament game.
  2. Entry fees for QueenSix Poker League games are collected at registration, before the player sits at the table. In single table tournaments (sit and go’s) the entries are collected before the players begin play.
  3. Prizes will be announced at the first scheduled break in play in every QueenSix Poker League game.
  4. All QueenSix Poker League events will use a Capped Blind structure. The blinds will capped at a preset percentage of the average stack at the table. This percentage is set in advance and players will be made aware of it at the beginning of play.
  5. Prizes will be announced at the beginning of play in every QueenSix Sit and Go. QueenSix will take the equivalent of one entry fee from the prize pool as reimbursement for equipment hire and use if more than 4 players are seated. If four or less players are playing, QueenSix will take the equivalent of half a seat in fees.
  6. Cash betting is not permitted on any QueenSix table.
  7. Chips may not be removed from the table at any time except when a player is moving to another table after being directed by a Tournament Host. If a player needs to leave the table for any reason, it is their responsibility to know how many chips they have before they leave. A player who leaves a table for whatever reason should announce to the other players how many chips they have in order to protect their stack when not at the table. QueenSix is not responsible for any shortage or removal of chips left on the table during a player’s absence, though the Tournament Host will endeavour to protect everyone’s chips.
  8. During chip ups and breaks, players must leave their chips at the table.
  9. Only one person may play a hand.
  10. Looking through the discard cards or deck stub is not allowed.
  11. During QueenSix tournament play, only players with chips may remain seated at a table. Once a player busts they must inform the Host and remove themselves from the table.
  12. In non-tournament games, players may have a guest sit behind them if no one in the game objects. It is inappropriate for a guest to look at any hand other than that players’ own, and failure to adhere to this may lead to penalties, including disqualification, being imposed.

SEATING

  1. For sit and go’s, players must be present to add their name to a waiting list. Any empty seat will be filled by the highest present person on the waiting list. Any player who misses a sit and go through absence will remain on the top of the waiting list for the next one.
  2. It is the player’s responsibility to be in the playing area and hear the list being called. A player who intends to leave the playing area should notify the list-person on leaving and returning.
  3. A player may not hold a seat in more than one sit and go.
  4. The dealer will be determined by the host for every table during a QueenSix Poker League event.

Section 3 – General Poker Rules

THE BUY-IN

  1. All players at any QueenSix event must pay the buy in before they begin playing the game.
  2. No player may re-buy into any game they have been eliminated from unless it is a designated re buy tournament..

MISDEALS

  1. The following circumstances cause a misdeal, provided attention is called to the error before two players have acted on their hands. (If two players have acted in turn, the deal must be played to conclusion, as explained in rule #2)
    1. The first or second card of the hand has been dealt face up or exposed through dealer error.
    2. Two or more cards have been exposed by the dealer.
    3. Two or more boxed cards (improperly faced cards) are found.
    4. Two or more extra cards have been dealt in the starting hands of a game.
    5. An incorrect number of cards has been dealt to a player, except the top card may be dealt if it goes to the player in proper sequence.
    6. Any card has been dealt out of the proper sequence (except an exposed card may be replaced by the burn card).
    7. The button was out of position.
    8. The first card was dealt to the wrong position.
    9. Cards have been dealt to an empty seat or a player not entitled to a hand.
    10. A player has been dealt out who is entitled to a hand.
  2. Once the big blind has acted, a misdeal cannot be called. The deal will be played, and no money will be returned to any player whose hand is fouled.

DEAD HANDS

  1. A player’s hand is declared dead if:
    1. The player folds or announces that they are folding.
    2. The player throws their hand away in a forward motion causing another player to act behind them (even if not facing a bet).
    3. The hand does not contain the proper number of cards for that particular game.
    4. The player acts on a hand with a joker as a hole card in a game not using a joker. (A player who acts on a hand without looking at a card assumes the liability of finding an improper card, as given in Irregularities, rule #8.).
    5. The player with the clock on them when facing a bet or raise exceeds the specified time limit.
    6. The player deliberately exposes one or both of their hole cards before a hand is completed with the intent to influence another player’s decision.
  2. Cards thrown into the muck may be ruled dead. However, a hand that is clearly identifiable may be retrieved and ruled live at the QueenSix Host’s discretion if doing so is in the best interest of the game. QueenSix will make an extra effort to rule a hand retrievable if it was folded as a result of incorrect information given to the player.
  3. Cards thrown into another player’s hand are dead, whether they are face up or facedown.

IRREGULARITIES

  1. If it is discovered that the button was placed incorrectly on the previous hand, the button and blinds will be corrected for the new hand in a manner that gives every player one chance for each position on the round (if possible).
  2. It is the player’s responsibility to protect their hand at all times. Cards may be protected with hands, a chip, or other object placed on top of them. If a player fails to protect their hand, they will have no redress if it becomes fouled or the dealer accidentally kills it.
  3. If a card with a different colour back appears during a hand, all action is void and all chips in the pot are returned to the respective bettors. If a card with a different colour back is discovered in the stub, all action stands.
  4. If two cards of the same rank and suit are found, all action is void, and all chips in the pot are returned to the players who wagered them (subject to next rule).
  5. A player who knows the deck is defective has an obligation to point this out. If such a player instead tries to win a pot by taking aggressive action, the player may lose the right to a refund, and the chips may be required to stay in the pot for the next deal.
  6. If there is extra money in the pot on a deal as a result of forfeited money from the previous deal (as per rule #5), or some similar reason, only a player dealt in on the previous deal is entitled to a hand.
  7. A card discovered face up in the deck (boxed card) will be treated as meaningless, akin to a scrap of paper. A card being treated as a scrap of paper will be replaced by the next card below it in the deck, except when the next card has already been dealt facedown to another player and mixed in with other down cards. In that case, the card that was face up in the deck will be replaced after all other cards are dealt for that round.
  8. A joker that appears in a game where it is not used is treated as a scrap of paper. Discovery of a joker does not cause a misdeal. If the joker is discovered before a player acts on his or her hand, it is replaced as in the previous rule. If the player does not call attention to the joker before acting, then the player has a dead hand.
  9. If a player plays a hand without looking at their cards, they assume the liability of having an irregular card or an improper joker.
  10. One or more cards missing from the deck does not invalidate the results of a hand.
  11. Before the first round of betting, if a dealer deals one additional card, it is returned to the deck and used as the burn card.
  12. Procedure for an exposed card varies with the poker form, and is given in the section for each game. A card that is flashed by a dealer is treated as an exposed card. A card that is flashed by a player will play. To obtain a ruling on whether a card was exposed and should be replaced, a player should announce that the card was flashed or exposed before looking at it. A down card dealt off the table is an exposed card.
  13. If a card is exposed due to dealer error, a player does not have an option to take or reject the card. The situation will be governed by the rules for the particular game being played.
  14. If a player drops any cards out of their hand onto the floor, they must still play them.
  15. If the dealer fails to burn a card or burns more than one card, the error should be corrected if discovered before betting action has started for that round. Once action has been taken on a board card, the card must stand. Whether the error is able to be corrected or not, subsequent cards dealt should be those that would have come if no error had occurred. For example, if two cards were burned, one of the cards should be put back on the deck and used for the burn card on the next round. On the last round, if there was no betting because a player was all-in, the error should be corrected if discovered before the pot has been awarded.
  16. If a mistake is made in dealing the flop, for example one too many cards are placed face up, then the dealer shall deal out, face down, the correct Turn and River and their respective burn cards, then reshuffle the deck with the incorrect flop cards included, and re deal the flop.
  17. If a mistake is made in dealing the turn, for example one too many cards are placed face up, then the dealer shall put the errant card aside, burn and turn the river card as the turn card, then return the errant card only into the deck and reshuffle. The river will then be dealt without a burn card.
  18. If a mistake is made in dealing the river, for example one too many cards are placed face up, then the dealer shall return the errant card only into the deck and reshuffle. The river will then be dealt without a burn card.
  19. If the dealer prematurely deals any cards before the betting is complete, those cards will not play, even if a player who has not acted decides to fold. The errant card only will be returned to the deck and the deck reshuffled, and re-dealt at the appropriate time, without a burn card.
  20. If the first or second hole card dealt is exposed, a misdeal results. The dealer will retrieve the card, reshuffle, and recut the cards. If any other hole card is exposed due to a dealer error, the deal continues. The exposed card may not be kept. After completing the hand, the dealer replaces the card with the top card on the deck, and the exposed card is then used for the burn card. If more than one hole card is exposed, this is a misdeal and there must be a re-deal.
  21. If the dealer mistakenly deals the first player an extra card (after all players have received their starting hands), the card will be returned to the deck and used for the burn card. If the dealer mistakenly deals more than one extra card, it is a misdeal.
  22. If the flop contains too many cards, it must be re-dealt (This applies even if it were possible to know which card was the extra one).
  23. If before dealing the flop, the dealer failed to burn a card, or burned two cards, the error should be rectified if no cards were exposed. The deck must be reshuffled if any cards were exposed.
  24. If the dealer fails to burn a card or burns more than one card, the error should be corrected if discovered before betting action has started for that round. Once action has been taken on a board card, the card must stand. Whether the error is able to be corrected or not, subsequent cards dealt should be those that would have come if no error had occurred. For example, if two cards were burned, one of the cards should be put back on the deck and used for the burn card on the next round. If there was no betting on a round because a player was all-in, the error should be corrected if discovered before the pot has been awarded.
  25. If the dealer burns and turns before a betting round is complete, the card(s) may not be used, even if subsequent players elect to fold. Nobody has an option of accepting or rejecting the card. The betting is then completed, and the error rectified in the prescribed manner for that situation.
  26. If the flop needs to be re-dealt for any reason, the board cards are mixed with the remainder of the deck. The burn card remains on the table. After shuffling, the dealer cuts the deck and deals a new flop without burning a card.
  27. A dealing error for the fourth board card is rectified in a manner to least influence the identity of the board cards that would have been used without the error. The dealer burns and deals what would have been the fifth card in the fourth card’s place. After this round of betting, the dealer reshuffles the deck, including the card that was taken out of play, but not including the burn cards or discards. The dealer then cuts the deck and deals the final card without burning a card. If the fifth card is turned up prematurely, the deck is reshuffled and dealt in the same manner.
  28. Players must declare that they are playing the board before they throw their cards away. Otherwise, they relinquish all claim to the pot.

BETTING AND RAISING

  1. Check-raise is permitted in all games. There is no limit to the number of raises allowed.
  2. Any wager not all-in must be at least the size of the previous bet or raise in that round, and at least the size of the big blind.
  3. A verbal statement denotes a player’s action and is binding, that player must act on that statement regardless.
  4. Rapping the table with a hand is a pass.
  5. Deliberately acting out of turn will not be tolerated. A player who checks out of turn may not bet or raise on the next turn to act, but may call any raise or re-raise. A player who has called out of turn may not change his wager to a raise under any circumstances, but he can fold to any intervening raise. A player who has raised out of turn is bound to call the existing bet, unless an intervening player raises. In that case the player has the option to raise, call or fold.
  6. To retain the right to act, a player must stop the action by calling “time” (or an equivalent word). Failure to stop the action before three or more players have acted behind may cause the player to lose the right to act. A player cannot forfeit their right to act if any player in front of them has not acted, only if they fail to act when it legally becomes their turn. Therefore, if the player waits for a player whose turn comes before them, and three or more players act behind them, this still does not hinder the player’s right to act.
  7. A player who bets or calls by releasing chips into the pot is bound by that action and must make the amount of the wager correct. (This also applies right before the showdown when putting chips into the pot causes the opponent to show the winning hand before the full amount needed to call has been put into the pot.) If there is a gross misunderstanding concerning the amount of the wager, see Section 6, Rule 8. However, if the player is unaware that the pot has been raised, they may withdraw that money and reconsider their action, provided that no one else has acted after them.
  8. String raises are not allowed. To protect the right to raise, players should either declare their intention verbally or place the proper amount of chips into the pot. Putting a full bet plus a half-bet or more into the pot is considered to be the same as announcing a raise, and the raise must be completed (This does not apply in the use of a single chip of greater value).
  9. If a player puts a single chip in the pot that is larger than the bet, but does not announce a raise, they are assumed to have only called. Example: If the blinds are 25-100, when a player raises to 200, and the next player puts a 500 chip in the pot without saying anything, that player has merely called the 200 bet.
  10. All wagers and calls of an improperly low amount must be brought up to proper size if the error is discovered before the betting round has been completed. This includes actions such as betting a lower amount than the minimum blind (other than going all-in). If a wager is supposed to be made in a rounded off amount, is not, and must be corrected, it shall be changed to the proper amount nearest in size. No one who has acted may change a call to a raise because the wager size has been changed.

THE SHOWDOWN

  1. To win any part of a pot, a player must show all of their cards face up on the table, whether they were used in the final hand played or not.
  2. Cards speak (cards read for themselves). The dealer assists in reading hands, but players are responsible for holding onto their cards until the winner is declared. Although verbal declarations as to the contents of a hand are not binding, deliberately miscalling a hand with the intent of causing another player to discard a winning hand is unethical and may result in forfeiture of the pot.
  3. Any player, dealer, or QueenSix Host who sees an incorrect amount of chips put into the pot, or an error about to be made in awarding a pot, has an ethical obligation to point out the error. Please help keep mistakes of this nature to a minimum.
  4. All losing hands will be killed by the dealer before a pot is awarded.
  5. Any player who has been dealt in and is participating in the showdown may request to see any hand that is eligible to participate in the showdown, even if the opponent's hand or the winning hand has been mucked, provided it is clear which cards belonged to the opponent. If the winning player asks to see any losing player’s hand, both hands are live, and the best hand wins. If another player in the showdown other than the winner asks to see a hand that has been folded, that hand is dead but must be shown. It is unethical for a player not participating in a showdown to encourage another player who is participating in the showdown to demand a show of another’s hand.
  6. Show one, show all. Players are entitled to receive equal access to information about the contents of another player’s hand. After a deal, if cards are shown to another player, every player at the table has a right to see those cards. During a deal, cards that were shown to an active player who might have a further wagering decision on that betting round must immediately be shown to all the other players. If the player who saw the cards is not involved in the deal, or cannot use the information in wagering, the information should be withheld until the betting is over, so it does not affect the normal outcome of the deal. Cards shown to a person who has no more wagering decisions on that betting round, but might use the information on a later betting round, should be shown to the other players at the conclusion of that betting round. If only a portion of the hand has been shown, there is no requirement to show any of the unseen cards. The shown cards are treated as given in the preceding part of this rule.
  7. If everyone checks (or is all-in) on the final betting round, the player who acted first is the first to show the hand. If there is wagering on the final betting round, the last player to take aggressive action by a bet or raise is the first to show the hand. In order to speed up the game, a player holding a probable winner is encouraged to show the hand without delay. If there is a side pot, players involved in the side pot should show their hands before anyone who is all-in for only the main pot.

TIES

  1. The ranking of suits from highest to lowest is spades, hearts, diamonds, clubs. Suits never break a tie for winning a pot. Suits are only used to break a tie between cards of the same rank during a chip race or to find dealer in any instance where the procedure is being used.
  2. An odd chip will be broken down to the smallest unit used in the game.
  3. No player may receive more than one odd chip.
    1. a. If two or more hands tie, an odd chip will be awarded as follows: the first hand clockwise from the button gets the odd chip, if there are more odd chips then they will be awarded to the second hand clockwise from the button, and so on.

SECTION 4 - Button And Blind Use

Wherever possible, QueenSix will provide a non-playing dealer to do the actual dealing. A round disk called the button is used to indicate which player has the dealer position. The player with the button is last to receive cards on the initial deal and has the right of last action after the first betting round. The button moves clockwise after a deal ends to rotate the advantage of last action. One or more blind bets are usually used to stimulate action and initiate play. Blinds are posted before the players look at their cards. Blinds are part of a player’s bet (unless a certain structure or situation specifies otherwise). A blind other than the big blind may be treated as dead (not part of the poster’s bet) in some instances at the discretion of the QueenSix Host. With two blinds, the small blind is posted by the first player clockwise from the button, and the big blind is posted by the player two positions clockwise from the button. With more than two blinds, the smallest blind is normally left of the button (not on it). Action is initiated on the first betting round by the first player to the left of the blinds. On all subsequent betting rounds, the action begins with the first active player to the left of the button.

Rules For Using Blinds

  1. The minimum bet and allowable raise sizes for all hands are specified by the Tournament Host and are set for a game until such time as the Host raises them. They remain the same even when the player in the blind does not have enough chips to post the full amount.
  2. Each round every player must get an opportunity for the button, and meet the total amount of the blind obligations. Either of the following methods of button and blind placement may be designated to do this:
    1. Moving button – The button always moves forward to the next player and the blinds adjust accordingly. There may be more than one big blind.
    2. Dead button – The big blind is posted by the player due for it, and the small blind and button are positioned accordingly, even if this means the small blind or the button is placed in front of an empty seat, giving the same player the privilege of last action on consecutive hands.
  3. A player posting a blind in the game’s regular structure has the option of raising the pot at the first turn to act. Although chips posted by the big blind are considered a bet, this option to raise is retained if someone goes all-in with a wager of less than the minimum raise.
  4. In heads-up play with two blinds, the small blind is on the button.
  5. When a player posts the big blind, it serves as their opening bet. When it is their next turn to act, they have the option to raise.
  6. In a re-buy tournament, a player who goes all-in and loses is obligated to make up the blinds if they are missed before a re-buy is made (The person is not treated as a new player when re-entering).
  7. In all multiple-blind games, a player who changes seats will be dealt in on the first available hand in the same relative position. Example: If a player moves two active positions away from the big blind, they must wait two hands before being dealt in again. If they move closer to the big blind, they can be dealt in without any penalty. If they do not wish to wait and have not yet missed a blind, then they can post an amount equal to the big blind and receive a hand.
  8. A player who "deals off" (by playing the button and then immediately getting up to change seats) can allow the blinds to pass the new seat one time and re-enter the game behind the button without having to post a blind.

SECTION 6 - No Limit Hold‘Em

A no-limit betting structure for a game gives it a different character from other betting structures, requiring a separate set of rules in many situations. No-limit means that the amount of a wager is limited only by the amount of chips a player has, so any part or all of a player’s chips may be wagered.

NO-LIMIT RULES

  1. The number of raises in any betting round is unlimited.
  2. All bets must be at least equal to the blind for the hand, unless the player is going all-in. The minimum bet remains the same amount on all betting rounds.
  3. All raises must be equal to or greater than the size of the previous bet or raise on that betting round, except for an all-in wager. A player who has already acted and is not facing a full size wager may not subsequently raise an all-in bet that is less than the minimum bet (which is the amount of the minimum bring-in), or less than the full size of the last bet or raise.
  4. A player wishing to raise after an all in raise that is less than half the original bet, must make the raise on top of the all in. For example, if a player bets 100 and the next player goes all-in for 140, a player wishing to raise must make the total bet at least 240 (unless going all-in).
  5. Multiple all-in wagers, each of an amount too small to qualify as a raise, still act as a raise and reopen the betting if the resulting wager size to a player qualifies as a raise.
    1. Example: Player A bets 100 and Player B raises 100 more, making the total bet 200. If Player C goes all in for less than 300 total (not a full 100 raise), and Player A calls, then Player B has no option to raise again, because he wasn’t fully raised. (Player A could have raised, because Player B raised.)
  6. A player who says "raise" is allowed to continue putting chips into the pot with more than one move only provided they have verbally declared the amount they wish to raise to. Otherwise it is considered a string bet and the bet will be either the chips placed in the pot on the first motion or the minimum bet, whichever is smaller.
  7. A wager is not binding until the chips are actually released into the pot, unless the player has made a verbal statement of action.
  8. If there is a discrepancy between a player's verbal statement and the amount put into the pot, the bet will be corrected to the verbal statement.
  9. If a call is short due to a counting error, the amount must be corrected, even if the bettor has shown down a superior hand.
  10. Because the amount of a wager at big-bet poker has such a wide range, a player who has taken action based on a gross misunderstanding of the amount wagered needs some protection. A "call" may be ruled not binding if it is obvious that the player grossly misunderstood the amount wagered. A bettor should not show down a hand until the amount put into the pot for a call seems reasonably correct, or it is obvious that the caller understands the amount wagered. The Tournament Host is allowed considerable discretion in ruling on this type of situation. A possible rule-of-thumb is to disallow any claim of not understanding the amount wagered if the caller has put eighty percent or more of that amount into the pot.
    1. Example: On the end, a player puts a 500 chip into the pot and says softly, “Four hundred.” The opponent puts a 100 chip into the pot and says, “Call.” The bettor immediately shows the hand. The dealer says, “He bet four hundred.” The caller says, “Oh, I thought he bet a hundred.” In this case, the recommended ruling normally is that the bettor had an obligation to not show the hand when the amount put into the pot was obviously short, and the “call” can be retracted. Note that the character of each player can be a factor.
  11. A bet of a single chip without comment is considered to be the full amount of the chip allowed. However, a player acting on a previous bet with a larger denomination chip is calling the previous bet unless this player makes a verbal declaration to raise the pot. (This includes acting on the forced bet of the big blind.)
  12. If a player tries to bet or raise less than the legal minimum and has more chips, the wager must be increased to the proper size. (This does not apply to a player who has unintentionally put too much in to call.) The wager is brought up to the sufficient amount only, no greater size.
  13. In all no-limit games, the house has the right to place a maximum time limit for taking action on a player’s hand. The clock may be put on someone by the dealer as directed by a Tournament Host, if a player requests it. If the clock is put on a player when facing a bet, they will have thirty seconds to act on their hand. The player will be given a twenty second warning and a ten-second warning, after which the hand is dead if the player has not acted.
  14. QueenSix does not condone "insurance" or any other “proposition” wagers. Tournament Hosts will decline to make decisions in such matters, and the pot will be awarded to the best hand. Players are asked to refrain from instigating proposition wagers in any form.

SECTION 7 - TOURNAMENTS

By participating in a tournament, players agree to abide by the rules and regulations and behave in a courteous manner in accordance with this rules and etiquette document. A violator may be verbally warned, suspended from play for a specified length of time, or disqualified from the tournament. Chips from a disqualified participant will be removed from play. Players, whether in the hand or not, may not discuss the hands until the action is complete. Players are obligated to protect the other players in the tournament at all times. Discussing cards discarded or hand possibilities is not allowed. A penalty may be given for discussion of hands during the play.

  1. Initial seating is determined by random draw or assignment. (For a one-table satellite event, players may choose their seat, since the button is assigned randomly by the Tournament Host.)
  2. The appropriate starting amount of chips will be placed on the table for each paid entrant at the beginning of the event, whether the person is present or not.
  3. If a paid entrant is absent at the start of an event, at some point an effort will be made to locate and contact the player. If the player requests the chips be left in place until arrival, the request will be honoured. If the player is unable to be contacted, the chips may be removed from play at the discretion of the Host anytime after a new betting level is begun or a half-hour has elapsed, whichever occurs first.
  4. A starting stack of chips may be placed in a seat to accommodate late entrants (so all antes and blinds have been appropriately paid). An unsold seat will have such a stack removed at a time left to the discretion of the Host.
  5. A no-show or absent player is always dealt a hand. That player’s stack will post chips for blinds and antes.
  6. Limits and blinds are raised at regularly scheduled intervals.
  7. If there is a signal designating the end of a betting level, the new limits apply on the next deal. (A deal begins with the first riffle of the shuffle.)
  8. The lowest denomination of chip in play will be removed from the table when it is no longer needed in the blind or ante structure. All lower-denomination chips that are of sufficient quantity for a new chip will be changed up directly. In any instance where a player has leftover lower-denomination chips, they will be chipped up to one higher-denomination chip
  9. A player must be present at the table to stop the action by calling “time.”
  10. A player must be at the table by the time all players have their complete starting hands in order to have a live hand for that deal. (The dealer is instructed to kill the hands of all absent players immediately after dealing each player a starting hand.)
  11. As players are eliminated, tables are broken in a pre-set order, with players from the broken tables assigned to empty seats at other tables.
  12. A change of seat is not allowed after play starts, except as assigned by the Host.
  13. If a player is needed to move from a table to balance tables, the player due for the big blind will be automatically selected to move, and will be given the earliest seat due for the big blind if more than one seat is open.
  14. New players are dealt in immediately and take over the obligations of that position, including the small blind or button position.
  15. The number of players at each table will be kept reasonably balanced by the transfer of a player as needed. With more than six tables, table size will be kept within two players. With six tables or less, table size will be kept within one player.
  16. In all events, there is a redraw for seating when the field is reduced to three tables, two tables, and one table. (Redrawing at two or three tables is not mandatory in small tournaments with only four or five starting tables.)
  17. A player who declares all in and loses the pot, then discovers that one or more chips were hidden, is not entitled to benefit from this. That player is eliminated from the tournament if the opponent had sufficient chips to cover the hidden ones (A re-buy is okay if allowable by the rules of that event). If another deal has not yet started, the director may rule the chips belong to the opponent who won that pot, if that obviously would have happened with the chips out in plain view. If the next deal has started, the discovered chips are removed from the tournament.
  18. If a player lacks sufficient chips for a blind or a forced bet, the player is entitled to get action on whatever amount of money is left in his stack. A player who posts a short blind and wins does not need to make up the blind.
  19. All players must leave their seat immediately after being eliminated from an event.
  20. Showing cards from a live hand during the action injures the rights of other players still competing in an event, who wish to see contestants eliminated. Players who do this will have their hand folded and may incur a penalty. Verbally stating the contents of one’s hand before the hand is complete is unethical and may result in a penalty; however the hand will not be ruled dead.
  21. The limit on raises is also applied to heads-up situations.
  22. At no-limit play, the player must either use a verbal statement giving the amount of the raise or put chips into the pot in a single motion. Otherwise, it is a string bet.
  23. Non-tournament chips are not allowed on the table.
  24. Higher-denomination chips must be placed where they are easily visible to all other players at the table.
  25. All tournament chips must remain visible on the table throughout the event. Chips taken off the table will be removed from the event, and a player doing this may be disqualified.
  26. Inappropriate behaviour like throwing cards that go off the table may be punished with a penalty such as being dealt out for a length of time. A severe infraction such as abusive or disruptive behaviour may be punished by eviction from the tournament.
  27. The dealer button remains in position until the appropriate blinds are taken. Players must post all blinds every round. Because of this, last action may be given to the same player for two consecutive hands by the use of a “dead button.”
  28. In heads-up play with two blinds, the small blind is on the button.
  29. In a re-buy tournament, if a player announces the intent to re-buy before cards are dealt, that player is playing behind and is obligated to make the re-buy.
  30. All hands will be turned face up whenever a player is all-in and betting action is complete.
  31. If multiple players go broke on the same hand, the player starting the hand with the larger amount of chips finishes in the higher place for prize money and any other award.
  32. QueenSix is required to ratify any private deals, side bets, or redistribution of the prize pool among finalists, in accordance with QueenSix Terms and Conditions.
  33. Private agreements by remaining players in an event regarding distribution of the prize pool are not allowed. (However, if such an agreement is made, the Host has the option of ensuring that it is carried out by paying those amounts.) Any private agreement that does not include one or more active competitors is improper by definition.
  34. A tournament event is expected to be played until completion. A private agreement that removes all prize money from being at stake in the competition is unethical.
  35. QueenSix retains the right to cancel any event, or alter it in a manner fair to the players.

Poker Glossary

ACTION: A fold, check, call, bet, or raise. For certain situations, doing something formally connected with the game that conveys information about a player’s hand may also be considered as having taken action. Examples would be showing the player’s cards at the end of the hand, or indicating the number of cards the player is taking at draw.
AGGRESSIVE ACTION: A wager that could enable a player to win a pot without a showdown; a bet or raise.
ALL-IN: When a player has put all of their playable money and chips into the pot during the course of a hand, they are said to be all-in.
ANTE: A prescribed amount posted before the start of a hand by all players.
BET: The act of placing a wager in turn into the pot on any betting round, or the chips put into the pot.
BIG BLIND: The largest regular blind in a game.
BLIND:  A required bet made before any cards are dealt.
BLIND GAME: A game which utilizes a blind.
BOARD: (1) The board on which a waiting list is kept for players wanting seats in specific games.  (2) Cards face up on the table common to each of the hands.
BOARDCARD:  A community card in the centre of the table, as in Hold’Em or Omaha.
BOXED CARD: A card that appears face up in the deck where all other cards are facedown.
BROKEN GAME: A game no longer in action.
BURN CARD: After the initial round of cards is dealt, the first card off the deck in each round that is placed under a chip in the pot, for security purposes. To do so is to burn the card; the card itself is called the burn card.
BUTTON: A player who is in the designated dealer position. See dealer button.
BUTTON GAMES: Games in which a dealer button is used.
BUY-IN: The minimum amount of money required to enter any game.
CALIFORNIA LOWBALL: Ace-to-five lowball with a joker.
CARDS SPEAK: The face value of a hand in a showdown is the true value of the hand, regardless of a verbal announcement.
CAPPED: Describes the situation in limit poker in which the maximum number of raises on the betting round have been reached.
CHECK: To waive the right to initiate the betting in a round, but to retain the right to act if another player initiates the betting.
CHECK-RAISE: To waive the right to bet until a bet has been made by an opponent, and then to increase the bet by at least an equal amount when it is the player’s turn to act.
COLLECTION: The fee charged in a game (taken either out of the pot or from each player).
COLLECTION DROP: A fee charged for each hand dealt.
COLOR CHANGE: A request to change the chips from one denomination to another.
COMMON CARD: A card dealt face up to be used by all players at the showdown in the games of stud poker whenever there are insufficient cards left in the deck to deal each player a card individually.
COMMUNITY CARDS: The cards dealt face up in the centre of the table that can be used by all players to form their best hand in the games of Hold’Em and Omaha.
COMPLETE THE BET: To increase an all-in bet or forced bet to a full bet in limit poker.
CUT: To divide the deck into two sections in such a manner as to change the order of the cards.
CUT-CARD: Another term for the card used to shield the bottom of the deck.
DEAD CARD: A card that is not legally playable.
DEAD COLLECTION BLIND: A fee posted by the player having the dealer button, used in some games as an alternative method of seat rental.
DEAD HAND: A hand that is not legally playable.
DEAD MONEY: Chips that are taken into the centre of the pot because they are not considered part of a particular player’s bet.
DEAL: To give each player cards, or put cards on the board. As used in these rules, each deal refers to the entire process from the shuffling and dealing of cards until the pot is awarded to the winner.
DEALER BUTTON: A flat disk that indicates the player who would be in the dealing position for that hand (if there were not a QueenSix dealer). Normally just called “the button.”
DEAL OFF: To take all the blinds and the button before changing seats or leaving the table. That is, participate through all the blind positions and the dealer position.
DEAL TWICE: When there is no more betting, agreeing to have the rest of the cards to come determine only half the pot, removing those cards, and dealing again for the other half of the pot.
DECK: A set of playing-cards. In these games, the deck consists of either:
(1)  52 cards in seven-card stud, Hold’Em, and Omaha.
(2)  53 cards (including the joker), often used in ace-to-five lowball and draw high.
DISCARD(S): In a draw game, to throw cards out of a player’s hand to make room for replacements, or the card(s) thrown away; the muck.
DOWNCARDS: Cards that are dealt face down in a stud game.
DRAW: (1) The poker form where players are given the opportunity to replace cards in the hand. In some places like California, the word “draw” is used referring to draw high, and draw low is called “lowball.” (2) The act of replacing cards in the hand. (3) The point in the deal where replacing is done is called “the draw.”
FACECARD: A king, queen, or jack.
FIXED LIMIT: In limit poker, any betting structure in which the amount of the bet on each particular round is pre-set.
FLASHED CARD: A card that is partially exposed.
FLOP: In Hold’Em or Omaha, the three community cards that are turned simultaneously after the first round of betting is complete.
FLUSH: A poker hand consisting of five cards of the same suit.
FOLD: To throw a hand away and relinquish all interest in a pot.
FOURTH STREET: The second up card in seven-card stud or the first board card after the flop in Hold’Em (also called the turn card).
FOULED HAND: A dead hand.
FORCED BET: A required wager to start the action on the first betting round (the normal way action begins in a stud game).
FREEROLL: A chance to win something at no risk or cost.
FULL BUY: A buy-in of at least the minimum requirement of chips needed for a particular game.
FULL HOUSE: A hand consisting of three of a kind and a pair.
HAND: (1) All a player’s personal cards. (2) The five cards determining the poker ranking. (3) A single poker deal.
HEADS-UP PLAY: Only two players involved in play.
HOLECARDS: The cards dealt facedown to a player.
HOST: The person controlling and running the QueenSix event.
INSURANCE: A side agreement when someone is all-in for a player in a pot to put up money that guarantees a payoff of a set amount in case the opponent wins the pot.
JOKER: The joker is a “partly wild card” in high draw poker and ace-to-five lowball. In high, it is used for aces, straights, and flushes. In lowball, it is the lowest unmatched rank in a hand.
KANSAS CITY LOWBALL: A form of draw poker low also known as deuce-to-seven, in which the best hand is 7-5-4-3-2 and straights and flushes count against the player.
KICKER: The highest unpaired card that helps determine the value of a five-card poker hand.
KILL (OR KILL BLIND): An oversize blind, usually twice the size of the big blind and doubling the limit. Sometimes a “half-kill” increasing the blind and limits by fifty percent is used. A kill can be either voluntary or mandatory. The most common requirements of a mandatory kill are for winning two pots in a row, or for scooping a pot in high-low split.
KILL BUTTON: A button used in a lowball game to indicate a player who has won two pots in a row and is required to kill the pot.
KILL POT: A pot with a forced kill by the winner of the two previous pots, or the winner of an entire pot of sufficient size in a high-low split game. (Some pots can be voluntarily killed.)
LEG UP: Being in a situation equivalent to having won the previous pot, and thus liable to have to kill the following pot if the player wins the current pot.
LIVE BLIND: A blind bet giving a player the option of raising if no one else has raised.
LIST: The ordered roster of players waiting for a game.
LOCK-UP: A chip marker that holds a seat for a player.
LOWBALL: A draw game where the lowest hand wins.
LOWCARD: At seven-card stud, the lowest up card, which is required to bet.
MISCALL: An incorrect verbal declaration of the ranking of a hand.
MISDEAL: A mistake on the dealing of a hand which causes the cards to be reshuffled and a new hand to be dealt.
MISSED BLIND: A required bet that is not posted when it is a player’s turn to do so.
MUCK: (1) The pile of discards gathered face down in the centre of the table by the dealer. (2) To discard a hand.
MUST-MOVE: In order to protect the main game, a situation where the players of a second game must move into the first game as openings occur.
NO-LIMIT: A betting structure allowing players to wager any or all of their chips in one bet.
OPENER: The player who made the first voluntary bet.
OPENER BUTTON: A button used to indicate who opened a particular pot in a draw game.
OPENERS: In jacks-or-better draw, the cards held by the player who opens the pot that show the hand qualifies to be opened. Example: If a player is first to bet and has a pair of kings; the kings are called the openers.
OPTION: The choice to raise a bet given to a player with a blind.
OVERBLIND: Also called oversize blind. A blind used in some pots that is bigger than the regular big blind, and usually increases the stakes proportionally.
PASS: (1) Decline to bet. In a pass-and-out game, this differs from a check, because a player who passes must fold. (2) Decline to call a wager, at which point the player must discard their hand and have no further interest in the pot.
PAT: Not drawing any cards in a draw game.
PLAY BEHIND: Have chips in play that are not in front of the player (allowed only when waiting for chips that are already purchased). This differs from table stakes.
PLAY THE BOARD: Using all five community cards for a hand in Hold’Em.
PLAY OVER: To play in a seat when the occupant is absent.
PLAYOVER BOX: A clear plastic box used to cover and protect the chips of an absent player when someone plays over that seat.
POSITION: (1) The relation of a player’s seat to the blinds or the button. (2) The order of acting on a betting round or deal.
POT-LIMIT: The betting structure of a game in which players are allowed to bet up to the amount of the pot.
POTTING OUT: Agreeing with another player to take money out of a pot, often to buy food, cigarettes, or drinks, or to make side bets.
PROPOSITION BET: A side bet not related to the outcome of the hand.
PROTECTED HAND: A hand of cards that the player is physically holding, or has topped with a chip or some other object to prevent a fouled hand.
PUSH: When a new dealer replaces an existing dealer at a particular table.
PUSHING BETS: The situation in which two or more players make an agreement to return bets to each other when one of them wins a pot in which the other or others play. Also called saving bets.
RACK: (1) A container in which chips are stored while being transported. (2) A tray in front of the dealer, used to hold chips and cards.
RAISE: To increase the amount of a previous wager. This increase must meet certain specifications, depending on the game, to reopen the betting and count toward a limit on the number of raises allowed.
RERAISE: To raise someone’s raise.
SAVING BETS: Same as pushing bets.
SCOOP: To win both the high and the low portions of a pot in a split-pot game.
SCRAMBLE: A facedown mixing of the cards.
SETUP: Two new decks, each with different coloured backs, to replace the current decks.
SIDE POT: A separate pot formed when one or more players are all in.
SHORT BUY: A buy-in that is less than the required minimum buy-in.
SHOWDOWN: The showing of cards to determine the pot-winner after all the betting is over.
SHUFFLE: The act of mixing the cards before a hand.
SMALL BLIND: In a game with multiple blind bets, the smallest blind.
SPLIT POT: A pot that is divided among players, either because of a tie for the best hand or by agreement prior to the showdown.
SPLITTING BLINDS: When no one else has entered the pot, an agreement between the big blind and small blind to each take back their blind bets instead of playing the deal (chopping).
SPLITTING OPENERS: In high draw jacks-or-better poker, dividing openers in hopes of making a different type of hand (such as breaking aces to draw at a flush).
STACK: Chips in front of a player.
STRADDLE: An additional blind bet placed after the forced blinds, usually double the big blind in size or in lowball, a multiple blind game.
STRAIGHT: Five cards in consecutive rank.
STRAIGHT FLUSH: Five cards in consecutive rank of the same suit.
STREET: Cards dealt on a particular round in stud games. For instance, the fourth card in a player’s hand is often known as fourth street, the sixth card as sixth street, and so on.
STRING RAISE: A wager made by a player in more than one motion, without announcing a raise before going back to their stack for more chips (not allowed).
STUB: The portion of the deck which has not been dealt.
“TIME”: An expression used to stop the action on a hand. Equivalent to “Hold it.”
TURNCARD: The fourth street card in Hold’Em or Omaha.
UPCARDS: Cards that are dealt face up for opponents to see in stud games.
WAGER: (1) To bet or raise. (2) The chips used for betting or raising.



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